Map of angband5/9/2023 ![]() Set the four values on the angband.live play page - subwindow right cols, subwindow right split, subwindow top rows and subwindow bottom rows - to non-zero values before clicking Play. The locations of subwindows with a given number are not fixed, and the maximum number of subwindows allowed depends on the variant and platform. Subwindows are counted up beginning at Term-1, the main display terminal being Term-0. In variants actively updated today, all information available through subwindows is usually also accessible through normal commands. Having no subwindows also allows the player to keep an iron focus on the main display. Players with bad eyesight or small monitors may find subwindows limiting rather than helpful. Space occupied by subwindows is space not occupied by the main display using subwindows forces the player to make compromises with either the number of rows and columns in the main display, the font size of the main display, or both. This is still the case in many old versions and variants. When subwindows were first introduced, the main display was strictly limited to 80x24 in size this meant that if a monitor had room for more rows and columns, the extra space could only be productively used with a subwindow. The object list is likewise handy, allowing the player to see at a glance if there is something interesting on the current level. The monster list, in particular, is very convenient - a common cause of death is not realizing that there was a dangerous monster nearby, and this is much less likely to happen with a monster list subwindow there to alert the player. ![]() 4 Setting up subwindows on angband.liveĬommonly used subwindows include monster list, object list, pack inventory and recent messages.
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